Answering βThe Call of the Wildβ
Why CGI?
The #1 question asked about βThe Call of the Wild,β definitively explained.
Animal Safety
βThe Call of the Wildβ is a famously harsh book. Set in the late 1800s Yukon, the story follows Buck the dog as he encounters and overcomes a number of hardships. In the film adaptation, Buck learns βthe law of club and fangβ at the hands of a cruel master, has to defend himself against a rival member of his dog sledding team, braves an icy waterway and an avalanche, gets pushed to the brink of death at the end of a whip, rides whitewater rapids in the bow of a canoe, and finally answers the call of the wild and goes entirely feral.
Accurately enacting many of these scenes with live dogs would be difficult to film without possibly putting the animals at risk of injury. Even assuming none of the dogs were hurt, itβs important to remember that dogs donβt know theyβre acting. Recall the German shepherd in Universal Picturesβ 2017 film βA Dogβs Purposeβ: this dog went under rough water while filming a scene, and, although he was unharmed, he was clearly terrified. Itβs not worth possibly putting an animal through anything like that just for a movie.
Visual Consistency
With a main character like Buck that appears in nearly every scene, you canβt use just one dog. In live-action films, multiple dogs are trained in different behaviors, which may not be noticeable with a dog like a golden retriever β however, with a mixed breed like Buck, finding more than one dog that meets the proper description might actually be impossible. By making Buck a computer-generated character, his appearance remains consistent throughout the film.
The same applies to the concept of using a real dog for some scenes and a CG βstunt dogβ for action sequences: it sounds good in theory, but switching from a real dog to a CG dog and back again throughout the movie would be more jarring than simply opting for a CG dog 100% of the time. Some people find an animated dog distracting, but most audience members reported growing accustomed to CG Buck within only a few minutes.
Performance Control
Training animals isnβt easy. Even with the most talented trainers in Hollywood, there are definitely limits to what you can do with a living, breathing dog. Multiply that by the eight other dogs on Buckβs dog sledding team and the task of simply getting each animal to hit their marks simultaneously becomes exponentially more challenging. And thatβs just blocking!
Then, thereβs the matter of acting. βThe Call of the Wildβ was a sensation when it was published in 1903. One reason: Jack Londonβs most famous work was one of the first novels to tell a story from an animalβs point of view. That level of anthropomorphism requires a subtlety in performance that clearly conveys Buckβs thoughts and feelings β as written in the book β through only his body language and facial expressions.
Fortunately, each dog character in the film was based on a real dog, allowing the animators to pick and choose the best expressions from life to create an exceptional but still genuine performance.
When director Chris Sanders was approached to work on βThe Call of the Wild,β producer Erwin Stoff pitched the concept to him as a unique opportunity to adapt the Jack London classic as never before by using photorealistic CG animals: βFor the first time, weβll be able to do the entire book β not just the final 30 pages, like every other adaptation has done. By using CG animals, we can have the dogs act on cue.β
One reason that Chris was asked to direct this new take on βThe Call of the Wildβ is his extensive career in animation at Disney and DreamWorks. His experience writing and directing emotional movies featuring largely or completely nonverbal animated characters (such as Stitch from βLilo & Stitchβ and Toothless from the first βHow to Train Your Dragonβ film) made him an ideal candidate to portray Buck the dog as well-rounded and fully-realized, just like in Londonβs book, without resorting to making him talk.
This version of the film would finally be able to tell the tale from Buckβs perspective. Past adaptations β of which there have been many, beginning in 1923 β focused mainly on Buckβs series of owners and human companions, particularly John Thornton; however, the novel is written from Buckβs point of view, and turning him into a sidekick for stars like Clark Gable (1935) or Charlton Heston (1972) did his character a disservice.
Under construction!
Below, take a sneak peek behind-the-scenes to see how Buckley was digitally scanned and turned into the CG model that became Buck in the film.
βThe Call of the Wildβ Photos
βThe Call of the Wildβ Posters and Artwork
A few good links:
Resources, reviews, articles, and interviews.
"The Call of the Wild" on the IMDb
Jessica Steele-Sanders rules the Trivia section with an iron fist on the internetβs #1 resource for all things film and TV.
βThe CGI Dog is Lovable Forever in βThe Call of the Wildββ
ββ¦Buck is nothing less than a miracleβ¦ played by a dog only a computer could create, always ready to extend a paw to make another friend. Itβs the kind of technology I usually hate, but Buck is so appealing and his story is so entertaining that the movie won me over with a force that has left me astounded.β
ββThe Call of the Wildβ is the Rare Good Argument for CGIβ
βRather than technology for technologyβs sake, the animation in the Harrison Fordβled movie about a dog rediscovering his true nature is profoundly deliberate.β
βLooking for Some Old Fashioned Family Fun? Answer βThe Call of the Wild.ββ
βAs far as adaptations go, βThe Call of the Wildβ does an excellent job of tweaking the source material for a modern age without losing any emotional heftβ¦ Buck is a good dog, but heβs more than that. Heβs an old soul forced to return to his roots and survive.β
"'Call of the Wild' Casts a Digital Star. Is He a Good Dog?"
ββThatβs why we use CG characters,β said Ryan Stafford, the visual effects producer on 20th Century Studiosβ βCall of the Wild,β which opened on Friday. βYou can craft a performance. You can make it an emotional experience or a comedic experience or whatever the scene calls for.ββ
βThe Call of the Wildβ as reviewed by Film Freak Central
This is a PHENOMENAL negative review that must be read to be believed. ββThe Call of the Wildβ is a propaganda piece,β writes scribe Walter Chaw. βTake the whole family!β
"Here's Why Buck, Harrison Ford's Sled Dog in 'The Call of the Wild,' Isn't a Husky"
ββBuck is not a husky,β says Ford, in the way only Harrison Ford can. He points out that the computer-generated Buck (played by motion-capture actor Terry Notary) actually matches the breed in London's novel.β
βThe Call of Hollywood: Emporia Shelter Dog Stars in Major Film"
βA dog who was once homeless on the streets of Emporia is about to make his big screen debut. Buckley, a dog who was adopted from the Emporia Animal Shelter by Jessica Steele-Sanders and her husband, Chris Sanders, stars alongside Harrison Ford in the latest adaptation of the Jack London classic novel βCall of the Wild.ββ
"'The Call of the Wild' Needed a River. So They Built One. Twice."
Befores & Afters speaks with Jeremy Hays, special effects coordinator for βThe Call of the Wild,β about what went into recreating the Canadian Yukon in summery Santa Clarita, California.

